Crop Circles
Trap Normal

Crop Circles

  • Archetype:
  • Alien

  • View:
  • 3133




Send any number of monsters from your side of the field to the Graveyard to activate this card. Select from your Deck 1 "Alien" monster whose Level is equal to the total Levels of the sent monsters, and Special Summon it. If you fail to find a monster to Special Summon, you take 2000 damage.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
31± 8/ 100
Power Score
Intrinsic 35
Deck 28

Crop Circles — Power Evaluation

Final Score: 31 ± 8 · Confidence: Medium

  • Intrinsic: 35 · Deck: 28.5 · Meta: provisional
  • Primary role: Extender · Secondary: Utility

Why it scores here

Crop Circles converts a set of your own field monsters into one Special Summon of an Alien from Deck 1 whose Level equals the total sent, so its value depends on having the right Alien at the right Level and enough monsters to send. The evidence shows one deck, no recorded combo boards and no guides, so the card's real role is inferred from text alone. The 2000-damage penalty on a failed search and the single-archetype restriction keep the score low, and the card's appearance in one deck does not raise it.

Axis scores

Axis Score Evidence
Accessibility 35 Trap that must be set before it can be activated and needs an Alien at a matching Level in Deck 1 plus monsters to send; one deck runs it and no starter or searched appearances are recorded (text-based inference plus one deck, observed).
Combo & Conversion 40 The text yields one Special Summon of a matching Alien from a set of sent monsters, with no recorded board conversion beyond that (inferred from text; no combo examples supplied).
Resource Economy 30 Sends N monsters for one Special Summon, so the card is roughly even on cards, with a 2000-damage penalty when no target is found (inferred from text).
Effect & Interaction 5 No negation, removal or hand-trap reach in the text (verified from card text).
Material Utility 20 The summoned body is a Level-matched Alien, which has no recorded material role in the evidence (inferred from text).
Resilience & Flexibility 25 A set Trap with a single-archetype dependency and no evidence on how it fares against common interruption (inferred; no combo or interaction data supplied).
Deck-Building Efficiency 40 One Trap slot, but it is locked to Alien monsters at a specific Level and carries a self-damage risk on a miss (verified from card text and deck evidence).

Calculation

Weight profile: Extender primary; no secondary role blended. Intrinsic ≈ 35, Deck ≈ 28.5, Meta = provisional. Modifiers: self-locking restriction (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Can turn a set of sent field monsters into a single Special Summon of an Alien from Deck 1
  • Single-card route to a Level-matched Alien body within the Alien archetype

Weaknesses

  • Requires an Alien at a specific Level in Deck 1, which limits it to Alien decks
  • A failed search deals 2000 damage to its user
  • Needs monsters on the field to send and a set turn before activation
  • No interaction or negation in the text

Counters / choke points

  • Any interruption that negates or stops a Trap before it resolves (general inference; no specific counters are named in the evidence)

Best use

Extender for Alien boards that can send monsters and find a matching Level. Decks: Alien. Suggested copies: 1.

Evidence & gaps

  • Verified: Card text: sends any number of field monsters to the GY, then Special Summons an Alien from Deck 1 whose Level equals the total sent; Card text: deals 2000 damage if no monster is found; One deck in the sample runs it (Alien archetype, gameplay type 4, 2 copies)
  • Observed: Partner list shows only Alien cards, all from the one deck
  • Inferred: Extender role: the card adds one Special Summon from the deck and has no direct search or removal; Accessibility is low because it is a set Trap and depends on a Level-matched Alien being present; Resource economy is roughly even: N cards sent for one summoned monster, less the risk of the 2000-damage penalty
  • Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): archetype inclusion is inferred from the one-deck sample only decks sample is 1 deck, so deck synergy and resilience are low-confidence











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